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Question by matigal1 · Nov 28, 2021 at 07:44 PM · shadertextureshadersblendingnormal map

Lerping normal maps in shadergraph

alt text

So as you can see, Im changing normal map strength (yes I know its named strengh, but it dose not change anything, so Ill leave it as it is), and then trying to lerp it. Its a variation of Polybrush texture blend sample, so Im not entirely sure how dose it work (Im not in to shaders). After saving it like that, strength 1 affects all other normals strengths, so if its set to 1 all other strengths cant be 0. So, is there any way to do it properly, so if "strengh" = 1, then "strengh T2" is still 0?

image-2021-11-28-204343.png (46.2 kB)
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