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Question by
LukeFireproof · Oct 30, 2018 at 02:56 PM ·
build-errorbuildpipelineautomation
Build gets stuck spamming error "Shader compiler: failed to get available platforms"
Having a weird build machine issue I can't seem to find a solution for. Our autobuilder occasionally gets stuck trying to access the shader compiler and just loops forever. Doesn't happen when running the build script on the build machine locally, only when running via TeamCity. Any idea what's causing this?
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