Falling through floor - but this is weird
I know - this has been asked a million times, but I can't seem to figure this specific case out. I have a fairly elaborate scene, and everything works fine, until I get to a panel of buttons. It's a good size panel - 10 rows of 16 buttons in each row - set up in a grid. The geometry of the buttons is basic - pretty much cubes. When player approaches the buttons, he falls through the floor. As an experiment, I created a simple cube, duplicated it 16 times in a row, then duplicated the row 10 times vertically and ran - when I approach the grid of cubes, I fall through the floor. So, I created a new scene with just a plane and a first person controller. I put my 160-cube panel in there, along with a couple of cubes and spheres for comparison. When I approach the single cubes and spheres, everything acts normally - but when I get to my grid of cubes, through the floor I go...? I wouldn't think that the geometry would be getting to complex - it's only 640 polys - I'm stumped!
Also - the problem seems to be with the colliders - when I turn the colliders off, everything is fine, except these are buttons and I need the colliders (or do I?)
Hi. Your question is not very specific. You explained in much detail what happens, but not what you did and how you did it. What control solution does the player have, what have you tried to change about that, etc..
It's easily possible that your movement script relies on tags or layers and the cubes are not on a layer or tag that is recognised as "ground" to the script. But we can't be sure since you didn't include those important details yet. Please edit your question.
PS: Don't make multiple unrequested comments to your question in the moderation queue, if you want to add information, before anyone answered, edit your question. You can do so by clicking the black cog wheel to the right of you question. Check out the user guide and FAQ please.
Also, please use common text formatting like line breaks and paragraphs. Writing everything in one long line is difficult on the eyes and we developers are stressing our eyes enough as it is, right? ;)