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             closed Jul 08, 2021 at 03:11 PM by 
             Gurdan. 
            
 
             
               Question by 
               Gurdan · Jul 08, 2021 at 03:00 PM · 
                c#if-statements  
              
 
              Tips on how to handle multiple if statemens
Hi, i'm a beginner, i want to know if there are better way to handle this kind of situations, if in the future the game will be bigger, this kind of workflow can cause some performance issues? Thanks in advance.
 if (scriptMovement.IsGrounded() && scriptMovement.horizontal == 0 && !scriptMovement.isShooting)
         {
             ChangeAnimationState(Player_Idle);
         }
         else if (scriptMovement.IsGrounded() && scriptMovement.horizontal < 0 || scriptMovement.IsGrounded() && scriptMovement.horizontal > 0)
         {
             ChangeAnimationState(Player_Run);
         }
         else if (!scriptMovement.IsGrounded() && rb.velocity.y < 0 && !scriptMovement.isWallSliding)
         {
             ChangeAnimationState(Player_FallOff);
         }
         else if (scriptMovement.isJumping)
         {
             ChangeAnimationState(Player_Jump);
         }
         else if (scriptMovement.isWallSliding && scriptMovement.WallSlide)
         {
             ChangeAnimationState(Player_WallSliding);
         }
         else if (scriptMovement.isShooting == true)
         {
             ChangeAnimationState(Player_Shooting);
             Debug.Log(1);
         }
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