Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by Akihiko · Sep 12, 2017 at 10:42 PM · scripting problemassetbundlescriptableobjectscriptable object

Scriptable Objects inside other SO's not loading properly from Asset Bundle

tl;dr: I've got a custom Scriptable Object that holds other scriptable objects inside of it. When I try and load the asset, the top level object loads fine but all other SO's inside are null.

Here's a few of the objects' code:

 [Serializable]
 public class ST_Map : ScriptableObject
 {
     public int Height;
     public int Width;
     public int TileWidth;
     public int TileHeight;
     public string MapName;
     [SerializeField]
     public PropertyDictionary Properties;
     public List<STM_LayerData> Layers;
     public List<STM_TilesetData> Tilesets;
 }
 
 [Serializable]
 public class STM_LayerData : ScriptableObject
 {
     public string Name;
     [SerializeField]
     public PropertyDictionary Properties;
     public List<STM_LayerTileData> Tiles;
 }
 
 [Serializable]
 public class STM_LayerTileData : ScriptableObject
 {
     public int Gid;
     public int X;
     public int Y;
     public bool HorizontalFlipped;
     public bool VerticalFlipped;
     public bool DiagonalFlipped;
 }

Now when I load the ST_Map asset from the AssetBundle, I'll get this, which appears to be correct complete data: Working Asset

However on further inspection of the other objects, I'm getting this: Busted for some reason

I'm really not sure what's going wrong. All dependencies are loaded in, I've tried marking every field with [SerializeField] on the SO code, I'm honestly at a loss.

screen-shot-2017-09-12-at-53432-pm.png (29.7 kB)
screen-shot-2017-09-12-at-53505-pm.png (23.7 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Akihiko · Sep 12, 2017 at 10:47 PM 0
Share

Also just for more info, the secondary objects are added to the same .asset file in this structure alt text

screen-shot-2017-09-12-at-54524-pm.png (33.1 kB)

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Akihiko · Sep 13, 2017 at 12:00 AM

Fixed it. Turned out the issue was because I kept all of the Scriptable Objects in the same file, each needs its own .cs file for it to work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

166 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

IComparable for different scriptable objects 0 Answers

Assign ScriptableObject (Inventory DataBase) 0 Answers

Scriptable Objects and Assetbundles 0 Answers

Help with a C# script .SetActive 1 Answer

Load JSON Scriptable Object and Prefabs 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges