Android blur shader bug
Hello, i have 2 cameras. One camera for UI , second for other layers. I want to blur second camera (ui i don't) . I used BlurOptimized post effect. On IOS, PC, Gear VR(android) it's fine, but just on Android (cardboard or without VR) second camera render after UI and overlay it. Please help me if somebody know what is wrong.
(Sorry for my English)
screen-shot-2016-10-24-at-173934.png
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screen-shot-2016-10-24-at-173951.png
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