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Question by mmangual_83 · Dec 23, 2013 at 07:43 PM · c#touchdllc++

How to get Unity to detect my own touch events

I created a plugin that detects my own gestures that I created in c++ using VS 2012. I created a class in unity where I am telling Unity's touch events to ignore its native touch events and use my own touch events. I wanted to start using a simple Tap gesture and output on the debug log window that it is detecting my tap logic. But Unity doesn't seem to be recognizing my gesture. Could it be possible that I need something in Unity to tell it to enable touch? Because I use Input.multiTouchEnabled = true; but it didnt help my case.

What can I do to tell unity how to enable my touch events?

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