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               Question by 
               jok30 · Nov 24, 2021 at 10:11 PM · 
                object movement  
              
 
              How to ensure 45 degree movement of object
How would I ensure that my object continues diagonal movement after a collision with another object with the bouncy material.
The object starts of perfectly bouncing at 90 degree angle of rotations but if it hits an obscure angle or a weird collision it changes its degrees of rotation.
It is only bouncing off rectangular objects with box colliders and has starting added force of:
         Vector2 startingDirection = new Vector2(45,45);
         rigidbody.AddForce(startingDirection *this.startingspeed);
 
              
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