15+ errors when importing SSH.NET framework to Unity project.
Hi all, I want to implement a SFT connection btw. unity Android App and a remote server. To do so I want to install the SSH.NET plugin. Those errors I get instantly:
What am I doing wrong? I read in Forums that .NET 3.5 is necessary, but is that really the reason for the errors basically saying that all endpoints do not work...
Using: Unity Version: 2018.3.3 .NET 4.0
I appreciate any hint clearing that abstract topic a bit. Especially since there is not much out there yet to troubleshoot this important topic.
Thanks a lot!
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