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Question by Cognokill · Oct 07, 2016 at 04:48 PM · instantiatesave datalow polyprocedural-terrainprops

What's the best way to instantiate plants? Procedural Generation World

Like the title says I'm creating a low-poly endless world, my question is: What's the best way to place plants around the world? What I mean is, I don't want to create them randomly every time I open the same world. I want a way to place them so that if I use the same seed / open the same save file, I get the same trees, rocks, grass... on the same exact spot where they started. I don't think creating them randomply and saving their position is a good way... What do you think? How can I do it?

Edit1 = This is what I intend: https://twitter.com/joegrainger/status/753170666199912448

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Answer by Jessespike · Oct 07, 2016 at 06:40 PM

Same way as you thought. The randomness is determined by the seed. Set a seed, instantiate them, and randomly set their positions.

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