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Question by Der_Kevin · Oct 27, 2015 at 04:26 PM · spritesinterfacebillboard

CameraFacingBillboard with offset?

Hey i want to Usa a sprite as a Billboard to my Camera but with a slight offset. the code looks like this at the moment:

 using UnityEngine;
 using System.Collections;
 
 public class CameraFacingBillboard : MonoBehaviour
 {
     public Camera m_Camera;
     
     void Update()
     {
         transform.LookAt(transform.position + m_Camera.transform.rotation * Vector3.forward,
                          m_Camera.transform.rotation * Vector3.up);
     }
 }

that leads to the behavior, that the billboard is facing straight to the camera, but i want to have, lets say 10° more on the X and Z axis. so that the billboard is a little bit out of angle, how can i achieve this?

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Answer by JoshDangIt · Oct 27, 2015 at 08:37 PM

So you want the billboard to face the camera with an offset? Try this (Untested):

 public Vector3 offset;
 
     void Update()
     {
         Vector3 camPos = Camera.main.transform.position;
         Vector3 directionToLookAt = camPos - transform.position;
         Quaternion rot = Quaternion.LookRotation (directionToLookAt);
         Vector3 euler = rot.eulerAngles;
         euler = euler + offset; //apply offset to euler
         transform.eulerAngles = euler;
 
     }
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avatar image Der_Kevin · Oct 28, 2015 at 08:22 AM 0
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exactly what i wanted to do, thanks! :) but wait. now the billboard is flipped horizontal :D

avatar image JoshDangIt Der_Kevin · Oct 28, 2015 at 02:38 PM 0
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Is this your problem? http://answers.unity3d.com/questions/41304/change-facing-direction.html

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