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Question by OneManEscapePlan · Jul 19, 2017 at 06:02 PM · uispritebug

Sprite "Non Power of 2" settings break images

Sprites displayed in UI images will not render correctly if the NPOT fix is enabled.

  1. Import NPOT texture

  2. Configure the texture as Sprite (2D and UI)

  3. Add the sprite to UI Image in your current scene

  4. Under "Advanced", select "ToNearest" in the "Non Power of 2" dropdown

  5. The sprite stops displaying in the image; a blank white rectangle is displayed instead

Why does this happen? Is this a bug?

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avatar image tonialatalo · Aug 17, 2017 at 12:06 PM 0
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I just hit this too, any news / info?

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Answer by jojkobojko · Jul 21, 2017 at 01:42 PM

I am having the same problem. When I select anything other than None in NPOT dropdown, Unity will fail to create sprite (if there was one it is removed). v2017.1.0f3

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Answer by spiraloid · Jan 07, 2018 at 08:42 AM

same issue, any fix yet?

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Answer by SuitMonkey · Jan 19, 2018 at 08:04 PM

Same issue, finding information for this bug is difficult. Changing the POT settings to anything besides off makes the image disappear. Its a huge roadblock right about now. I'll post here again if I find a solution.

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Answer by Archviz3d · Jan 28, 2018 at 07:46 PM

Its seems theres a bug although im not sure if it has been fixed in the newest version?? Any one can confirm? https://issuetracker.unity3d.com/issues/enabling-non-power-of-2-feature-in-sprite-import-settings-results-into-ui-image-not-being-rendered

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