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Question by chrisantemo · Jan 29, 2019 at 04:22 PM · collisionmovementteleporting

,Reseting the Position of an Object

I am making a simple 3d racing game, and am trying to make a killzone that teleports the player back to the starting position. However, all it does is delete my vehicle. I have looked on several forums and watched videos but it is not woking. My code:

 public class KillZone : MonoBehaviour
 {
     public GameObject Zone;
     public GameObject Car;
 
     public Vector3 Spawn;
 
     void Start()
     {
         Spawn = new Vector3(Car.transform.position.x, Car.transform.position.y, Car.transform.position.z);
     }
 
     void OnTriggerEnter(Collider other)
     {
        Car.transform.position = Spawn;
     }
 }

I am not an expert at C# but not a total beginner.

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avatar image bpaynom · Jan 29, 2019 at 04:49 PM 0
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$$anonymous$$aybe you have another script deleting the car on trigger enter.

BTW, Why not Spawn = Car.transform.position; in your Start() ??

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Answer by tormentoarmagedoom · Jan 29, 2019 at 05:09 PM

Good day.

As @ConcanoPayno says,

At Start you can directly use

 Spawn = Car.transform.position;

Second, all seems ok, this script is not destroying the gameobject. You should check all your scripts, to discover why is destroyed. You should make a "Find" in your scripting program for the word "Destroy" to see why is this happening.

IT seems more you made a logical error destroying it when you dont want to.

Good luck!

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avatar image chrisantemo · Feb 01, 2019 at 05:38 PM 0
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I was not using tags when checking! Thanks!

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