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This question was closed Feb 15, 2018 at 01:39 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by plumel · Mar 20, 2016 at 06:38 PM · arrayleaderboardread

The name 'HighScoreList' does not exist in the current context

Hi guys,

So I'm trying to pull playername and count from a file, and save them into a variable for high scores..

I dont understand why this error is happening though. At all.

Code:

using UnityEngine; using System.Collections; using UnityEngine.UI; using System;

public class highscores : MonoBehaviour {

 public int[] HighScoreList;
 public string[] HighScoreListNames;
 public int score;

 public Text HighScore0;
 public Text HighScore1;
 public Text HighScore2;
 public Text HighScore3;
 public Text HighScore4;

 void Awake()
 {
     HighScoreList = new int [5];
     HighScoreList [0] = 0;
     HighScoreList [1] = 0;
     HighScoreList [2] = 0;
     HighScoreList [3] = 0;
     HighScoreList [4] = 0;

     HighScoreListNames = new string [5];
     HighScoreListNames [0] = "";
     HighScoreListNames [1] = "";
     HighScoreListNames [2] = "";
     HighScoreListNames [3] = "";
     HighScoreListNames [4] = "";
 }
 void GetScore () 
 {
     string[] currentscore = System.IO.File.ReadAllLines (@"C:\Users\Plum\Desktop\Pixel Ninjav3.3\Assets\leaderboard.txt");
     score = Convert.ToInt32(currentscore[1]);
     if (score >= HighScoreList[0])
     {
         HighscoreList[4] = HighScoreList[3];
         HighscoreList[3] = HighScoreList[2];
         HighscoreList[2] = HighScoreList[1];
         HighscoreList[1] = HighScoreList[0];
         HighscoreList[0] = score;

         HighScoreListNames[4] = HighScoreListNames[3];
         HighScoreListNames[3] = HighScoreListNames[2];
         HighScoreListNames[2] = HighScoreListNames[1];
         HighScoreListNames[1] = HighScoreListNames[0];
         HighScoreListNames[0] = currentscore[0];
     }
     else if (score >= HighScoreList[1])
     {
         HighscoreList[4] = HighScoreList[3];
         HighscoreList[3] = HighScoreList[2];
         HighscoreList[2] = HighScoreList[1];
         HighscoreList[1] = score;

         HighScoreListNames[4] = HighScoreListNames[3];
         HighScoreListNames[3] = HighScoreListNames[2];
         HighScoreListNames[2] = HighScoreListNames[1];
         HighScoreListNames[1] = currentscore[0];
     }
     else if (score >= HighScoreList[2])
     {
         HighscoreList[4] = HighScoreList[3];
         HighscoreList[3] = HighScoreList[2];
         HighscoreList[2] = score;

         HighScoreListNames[4] = HighScoreListNames[3];
         HighScoreListNames[3] = HighScoreListNames[2];
         HighScoreListNames[2] = currentscore[0];
     }
     else if (score >= HighScoreList[3])
     {
         HighscoreList[4] = HighScoreList[3];
         HighscoreList[3] = score;

         HighScoreListNames[4] = HighScoreListNames[3];
         HighScoreListNames[3] = currentscore[0];
     }
     else if (score >= HighScoreList[4])
     {
         HighscoreList[4] = score;

         HighScoreListNames [4] = currentscore[0];
     }
         
 }

}

The errors are happening under the if and else if statements.

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Best Answer

Answer by Caerex · Mar 21, 2016 at 01:21 PM

You haven't capitalised it in the if statements.

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