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Question by Bluestrike · Nov 21, 2014 at 03:15 PM · listsaveiterate

Storing different scripts into a list iterating issue

I am working on a safe system for my game, I store all scripts that need data saved to a list so when the player calls a save I can iterate trough the scripts that have a OnSaveGame function.

 private var SavableScripts : List.<MonoBehaviour> = new List.<MonoBehaviour>();
 
 public function SaveNewGame()  : void
 {
     for ( var i : MonoBehaviour in SavableScripts );
     {
         i.OnSaveGame();
     }
 
     // 2do hide saving icon
 }

I have plenty of these kind of for loops but this one returns the compile error:

Assets/5_scripts/1 game_global/SaveManager.js(7,17): BCE0005: Unknown identifier: 'i'.

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avatar image richyrich · Nov 21, 2014 at 03:30 PM 0
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I don't know javascript well, but shouldn't this line:

 var i : $$anonymous$$onoBehaviour

be written like

 var i

or does it not matter?

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Answer by Slev · Nov 21, 2014 at 03:20 PM

You have a semicolon after your loop clause. That's the problem.

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avatar image Bluestrike · Nov 21, 2014 at 03:25 PM 0
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Doh that was a stupid mistake :)

avatar image Immanuel-Scholz · Nov 21, 2014 at 03:25 PM 0
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ohdear, right. Didn't spot that one :)

avatar image Slev · Nov 21, 2014 at 03:28 PM 0
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@Immanuel-Scholz I spent a good three $$anonymous$$utes staring at it before I noticed... semicolons will get you every time.

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Answer by Immanuel-Scholz · Nov 21, 2014 at 03:24 PM

I don't know why the error says "Unknown identifier: 'i'", but the problem might be that MonoBehaviour just does not have a function named "OnSaveGame".

You might either send a message to the game object instead:

 SendMessage(i.gameObject, "OnSaveGame");

But this will be delivered to every component on the same gameObject as well - not only to the registered script.

So maybe its better you define an interface that contains the OnSaveGame function and cast i to that interface.

 public interface ISaveGame {
     function OnSaveGame();
 }

 ...

 (i as ISaveGame).OnSaveGame();

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