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Question by Smiggy56 · Apr 19, 2017 at 03:50 AM · scripting problemscripting beginner

error unexpected symbol'quaternion',error primary constructor body is not allowed,error ; expected i have a lot of errors please help gotta project due in some time and got to iron out some bugs

using UnityEngine; using System.Collections;

public class RecievedMovement : MonoBehaviour {

 Vector3 newposition;
 public float speed;
 public float walkRange;

 public GameObject graphics;


 void Start() {

     newposistion = this.transfrom.position;

 }


 void Update() {

     if (Vector3.Distance(newposistion, this.transform.position) > Walkrange) {
         this.transform.position = Vector3.MoveTowards(this.transform.position, newposition, speed * Time.deltaTime)
             Quaternion transRot = Quaternion.LookRotation(newposition - this.transform.position, Vector3.up);
         graphics.transform.rotation = Quaternion.Slerp(transRot, graphics.transform.rotation, 0.2f);
     }
 }

  {PunRPC}
  public void RecievedMove (Vector3 movePos) {
 newposition = movePos;
   }
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Answer by Landern · Apr 19, 2017 at 05:41 PM

Your curly braces are out of order. The method RecievedMove is outside of the class (RecievedMovement), attributes that decorate Classes/Methods/Properties/etc use Square Brackets and not curly braces.

The class should look like:

 using UnityEngine; 
 using System.Collections;
 
 public class RecievedMovement : MonoBehaviour
 {
     Vector3 newposition;
     public float speed;
     public float walkRange;
     public GameObject graphics;
     void Start()
     {
         newposistion = this.transfrom.position;
     }
     void Update()
     {
         if( Vector3.Distance(newposistion, this.transform.position) > Walkrange )
         {
             this.transform.position = Vector3.MoveTowards(this.transform.position, newposition, speed * Time.deltaTime)
 
                          Quaternion transRot = Quaternion.LookRotation(newposition - this.transform.position, Vector3.up);
             graphics.transform.rotation = Quaternion.Slerp(transRot, graphics.transform.rotation, 0.2f);
         }
     }
 
     [PunRPC]
     public void RecievedMove(Vector3 movePos)
     {
         newposition = movePos;
     }
 }

Also not including the full error including line numbers for ALL of your issues isn't helpful at all.

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avatar image Smiggy56 · Apr 21, 2017 at 02:43 AM 0
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Thanks $$anonymous$$an really helpful!

avatar image Smiggy56 Smiggy56 · Apr 21, 2017 at 02:51 AM 0
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error CS1525 Unexpected Symbol: 'Quarternion' error CS9010: Primary constructor body is not allowed error CS1002 ; expected using UnityEngine; using System.Collections;

public class Recieved$$anonymous$$ovement : $$anonymous$$onoBehaviour {

 Vector3 newposition;
 public float speed;
 public float walkRange;

 public GameObject graphics;


 void Start() {

     newposistion = this.transfrom.position;

 }


 void Update() {

     if (Vector3.Distance(newposistion, this.transform.position) > Walkrange) {
         this.transform.position = Vector3.$$anonymous$$oveTowards(this.transform.position, newposition, speed * Time.deltaTime)
             Quaternion transRot = Quaternion.LookRotation(newposition - this.transform.position, Vector3.up);
         graphics.transform.rotation = Quaternion.Slerp(transRot, graphics.transform.rotation, 0.2f);
     }
 }

  {PunRPC}
  public void Recieved$$anonymous$$ove (Vector3 movePos) {
 newposition = movePos;
   }

}

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