Question by 
               fariazz · Nov 23, 2016 at 07:33 AM · 
                blenderscaleblender-exporting  
              
 
              Best approach when importing a large Blender model
I have a huge Blender model made in blender (a ski slope + ramp). It has very few vertices but the size of the object is around 500 blender units long, 8 wide. I've read that it's not recommended to go beyond 500 units in Blender, so I thought it would be a good idea to scale it down and scale it back up in Unity.
Which one of these would be preferable?
1) Import this large object into Unity as is
OR
2) Scale it down in Blender, import it and scale it back up in Unity
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