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Question by clondike7 · Dec 05, 2011 at 10:49 PM · collisionaudioplaydeath

Audio won't play on hit

Hello. I'm trying to play audio when the character dies. Here is what I have.

     private var finish = false;
        
     function OnControllerColliderHit(hit : ControllerColliderHit) { 
        
         if(hit.gameObject.tag == "KILL"){ 
 
         finish = true;
     }
     
         if(finish){
 
         Death();
            }
     }
 
     function Death(){
    
            Camera.main.SendMessage("fadeOut");
    
            audio.Play();
    
            LevelLoad();
 }
 
    function LevelLoad(){
 
        yield WaitForSeconds(2);
   
     Application.LoadLevel(1);
    
     finish = false;
 }

I've tried moving audio.Play() to different parts of this code but it won't work. Thanks in advance.

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avatar image dannyskim · Dec 06, 2011 at 12:10 AM 0
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Are you getting any errors or is it just plain not playing?

avatar image clondike7 · Dec 06, 2011 at 12:13 AM 0
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If I increase my volume very high, I hear a constant tone. Almost as if its starting to play the the beginning of each frame. I don't understand why it would be doing that...

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Answer by aldonaletto · Dec 06, 2011 at 12:44 AM

OnControllerColliderHit happens all the time due to the collision of the character with the ground, and this is calling Play each Update after the character hits the KILL object. Change your code a little to ensure that Death will be called only once:

private var finish = false;

function OnControllerColliderHit(hit : ControllerColliderHit) { if (hit.gameObject.tag == "KILL" && finish == false){ finish = true; Death(); } } This will also avoid calling LevelLoad multiple times, what can cause a disaster (it's a coroutine, and each call to LevelLoad starts a new instance of this coroutine).

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avatar image clondike7 · Dec 06, 2011 at 12:51 AM 0
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THAN$$anonymous$$ YOU!! I've been at this for 4 hours now. I knew it had to be something really simple... /sigh... lesson learned.

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