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Question by Rotarus · Nov 18, 2011 at 11:36 AM · buttonfunctionloop

Two Times Button - Looping

Hello!

I have a small problem with looping the if/else function.

I need to turn off/on the lights in my game, while pressing the Middle Mouse Button. So I created animation for my lights and simply play it with normal speed, when the lights are off, and with inverse speed, when they're turning on.

I wrote a small code for twice pressing the Middle Mouse Button (the example of twice pressing code I found on this site), but everything works ONLY ONCE. I press the button - the lights are turned off, press it again - they are turned on. Press again - and nothing going on! So I think, maybe it is possible to loop the function?

Please, help me and sorry for my English.)

Here's the code:

 var LampsOn = 0;

 for (var state : AnimationState in animation) 
 
 {
     state.speed = 0.0;
 }
 
 function Update() {
 
        if (LampsOn == 0 && Input.GetMouseButtonDown(2))
 {

 for (var state : AnimationState in animation) 
 
 {
     state.speed = 1.0;
 };
     LampsOn = 1;
 }

 else if (LampsOn == 1 && Input.GetMouseButtonDown(2))
 {
 for (var state : AnimationState in animation) 
 {
     state.speed = -2.0; 
 };
     LampsOn = 0;
     }

}

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avatar image syclamoth · Nov 18, 2011 at 11:37 AM 0
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Do you have to have all that whitespace in there? It makes reading your script really tiring.

avatar image Rotarus · Nov 18, 2011 at 11:56 AM 0
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Sorry. Seems, now i fixed it. (Fixed the code - not the problem!)

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Answer by Rotarus · Nov 24, 2011 at 02:02 PM

Perhaps, the problem is linked with state.speed, because in all other cases the looping method, which I found in unity answers (see the link below) works great.

http://answers.unity3d.com/questions/21584/button-pressed-twice-conversation-text-skip.html

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