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Question by tubbstosterone · Feb 19, 2013 at 09:14 PM · lightingblenderimporting

Imported Models become puffy

I'm new to Unity, and for an early project, I am making a simple scene with some basic Octahedrons that I'm looking to build my world with (Octahedrons tessellate, so it ends up looking fairly interesting). I built my octahedrons in blender, and they were looking perfect. They were nice and sharp.

I imported them into Unity, but they ended up looking puffy. I joined a bunch of my octahedrons into a larger landmass to make sure that everything is flat and connected in blender, but in unity, each individual octahedron looks puffy, almost like bubble wrap.

Its not a big problem, its just annoying. I figure it has something to do with my lighting options, but I just hadn't had time to mess with it. I suspect its a simple fix, I'm just not experienced enough to be able to notice what I did.

EDIT: The left of the picture is what my mesh looks like on the left; it is just two groups of octahedrons. The right is it with Unity. I know the soil texture oddly enough looks too muddy on the right side, but I'll tweak that later.

alt text

comparison.jpg (78.0 kB)
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avatar image MalikDrako · Feb 19, 2013 at 09:25 PM 0
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Its hard to tell what may be wrong without seeing it, can you post a picture?

It sounds like it could be a problem with normals, try putting the normals shader from here on the object and see if it is a solid color

avatar image tubbstosterone · Feb 20, 2013 at 02:13 AM 0
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Setting the Normals to calculate did the trick! Thanks! I knew it wasn't too complicated!

avatar image Professor Snake · Feb 20, 2013 at 02:24 AM 0
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I converted my comment to an answer. If it worked for you, you can accept it by clicking at the tick button right below the thumbs down button in order to properly have this question marked as answered.

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Answer by Professor Snake · Feb 20, 2013 at 01:30 AM

At the object's import settings: alt text

Try setting both Normals and tangents to Calculate.

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