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Question by Wesley21spelde · Jan 26, 2016 at 12:29 PM · scripting problemrpcdamagehealth

Addjustcurrenthealth not working

Hey guys i cant get this working my addjustcurrenthealth in the rpc function does nothing to my Enemy health script

does some one know how this is done ?

addjust the health when its hit by this bullet so in my other clients it also got the damage and yes both have a photonview on them


using UnityEngine; using System.Collections; using System;

     public class Bullet3 : MonoBehaviour
     {
         public float curHealth = 10.0f;
     
         [PunRPC]
         public void OnCollisionEnter(Collision col)
         {
             if (col.transform.tag == "Enemy")
             {
     
                 var pv = col.transform.GetComponent<PhotonView>();
                 if (pv == null)
                 {
                     Debug.LogError("Freak Out!");
                 }
                 else
                 {
                     pv.photonView.RPC("AddjustCurrentHealth", RPCMode.All, curHealth);
                 }
             }
         }


using UnityEngine; using System.Collections; using System;

 public class EnemyHealth : MonoBehaviour
 {
     public new PhotonView photonView;
     public int maxHealth = 100;
     public int curHealth = 10;
 
     [PunRPC]
     void OnCollisionEnter(Collision col)
     {
         if (col.transform.tag == "Bullet")
         {
             var pv = GetComponent<PhotonView>();
             pv.RPC("AddjustCurrentHealth", RPCMode.All, curHealth);
         }
     }
 
     [PunRPC]
     public void AddjustCurrentHealth(int adj)
     {
 
          curHealth += adj;
 
         if (curHealth < 0)
             curHealth = 0;
 
         if (curHealth > maxHealth)
             curHealth = maxHealth;
 
         if (maxHealth < 1)
             maxHealth = 1;
 
         if (curHealth < 10)
             Die();
     }
 
     [PunRPC]
     void Die()
     {
 
         PhotonView.Destroy(gameObject);
     }
 }


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