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Question by NasuaNarica · Dec 08, 2020 at 01:27 PM · spawningspawnpointsrandomspawning

How to make objects contantly spawn from multiple points

I'm making an infinite runner where you are a car dodging other cars on a 4 lane road. I was able to set up 4 spawn points so the obstacle cars spawn on each individual lane but my code only allows one car to spawn at a time. I would like 1-3 lanes of cars to spawn each time. How would i go about spawning multiple lanes of car per spawnInterval? Also my code is a a mess any tips would be appreciated on how to clean it up. I'm new to this so thank you so much for any and all advice!

 public Transform[] spawnPoints;
 public GameObject[] carPrefabs;
 private float startDelay = 0f;
 private float spawnInterval = 0.3f;


 // Start is called before the first frame update
 void Start()
 {
     //Repeats the SpawnVehicle method
     InvokeRepeating("SpawnVehicles", startDelay, spawnInterval);
 }

 // Update is called once per frame
 void Update()
 {

 }

 //Get random number of spawnpoints and location of spawnpoints
 public Transform GetSpawnPoints()
 {
     int index = Random.Range(0, spawnPoints.Length);
     return spawnPoints[index];
 }

 //get random vehicle type
 public GameObject GetVehicle()
 {
     int index = Random.Range(0, carPrefabs.Length);
     return carPrefabs[index];
 }

 //spawn selected vehicle on selected spawnpoint(s)
 public GameObject SpawnVehicles()
 {
     Transform spawnpoint = GetSpawnPoints();
     GameObject Vehicle = GetVehicle();
     GameObject v = Instantiate(Vehicle, spawnpoint.position, spawnpoint.rotation) as GameObject;
     return v;
 }

}

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