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Question by maca912 · Oct 29, 2014 at 09:43 PM · 2denemy

3d Buzz 2D tutorial - CharacterController2D - Enemies.


If anyone has done this tutorial,

I only have the one issue to resolve, on applying the CharacterController2D to the enemy (which I previously used with the player and works fine)

The Enemy just bounces off the screen when I press play and falls to eternity.

has anybody come across this

I can provide screenshots of the script and a little video if that helps.

It seems that anything I attach the charactercontroller2d script to (apart from the player) causes it to fall through the screen

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Answer by maca912 · Oct 30, 2014 at 01:09 AM

I've actually corrected this by bringing in a

_controller.HandleCollisions = true;

     collider2D.enabled = true;

I placed it in the Update section

on the simple enemy ai.

I also found out that because i had inverted the X axis on the enemy image, the raycast inverted also, causing the enemy to get locked in any platform it bumped into.

I flipped the image in photoshop, reverted the scale and brought it back in to the project and that's seemed to have sorted it.

though when the enemy re-spawns back to its original larger size. I'm working on a way around this.

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