Texture is created when i put 2 3d objects together
Something is wrong with the lighting, it's a bunch of cubes put together but they kind of create this sort of texture that is affected by lighting and i dont want that to happen
how do I fix it?
Update: I figured it has to do with the material because the edges are indented outwards, still not sure how to fix it
terrain-chunk.png
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Best Answer
Answer by Rinsusuro · Jun 30, 2016 at 02:53 PM
I FIGURED IT OUT! IT'S THE LIGHTING
Your Light Source > Light Component > Bias
just increase the Bias
solution0.png
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solution0.png
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