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Universal Render Pipeline use 2D and 3D lights at the same time
Hello,
I am currently working on a Game where the player controls a 3D Robot in a 2D world. We use the Universal Render Pipeline and the Struggle we are facing right now is having to chose if we either wand lighting for the 2D objects or for the 3D objects.
The question is: Can we use both lighting systems at the same time?
I attached those 2 Renderers to the UniversalRenderPipleineAsset, but only the one that is set as Default seems to affects the lighting.
Here are 2 Screenshots to show what I mean. (There is a 2D and a 3D point light with the same color placed between the Robot and the Bug.)
In the top one the 3D_Renderer is set as default
in the other one below the 2D_Rendere is set as Default (as shown in the image above)
image-2.png
(12.0 kB)
example.png
(166.0 kB)
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