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Question by wangshibowyl · Nov 03, 2014 at 03:20 AM · crashnamespaceaddcomponent

5.0.0b9 Addcomponent cause a crash

when I use Addcomponent< ObjectActor>(); 5.0.0b9 crash.but it's ok on 4.6.

ObjectActor define is

 namespace Render
 {
     public class ObjectActor : Object
     {
         public override EntityType getType()
         {
             return EntityType.ET_ACTOR;
         }
         ...
     }
 }

is it a bug in 5.0.0b9? can anyone help me?

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Answer by Bunny83 · Nov 03, 2014 at 05:19 AM

Uhm, with that little information you can't expect any help here. How is Object defined? Have you any code in Awake / OnEnable in your base class or the derived class? Is Object actually derived from MonoBehaviour? Is that ObjectActor class in a file called "ObjectActor.cs"?

I'm pretty sure that AddComponent still works in Unity5 ;) However since it's not out yet (it's just an early access beta version for those who preordered Unity5) you probably won't get much help here anyways.

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avatar image wangshibowyl · Nov 04, 2014 at 04:18 AM 0
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thinks to you answer "Have you any code in Awake/OnEnable in you base class" :) the crash is not cause by AddComponent. crash reason is I use 4.6's assetBundle in editor of 5.0b9. think you very much.

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