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Question by Vray · Jul 22, 2015 at 10:29 AM · 3dnamespace

Audio Source Logic Error for foot steps

So I can get my game to run fine but I run into a problem with the audio. When i have two or more audio sources using the same function on different scripts and objects. The audio will either cut out completely or rapidly play the sound. Here is some of the code i used.

This function gets variables From a Game object that holds the list. Have not coded index changes because i want to reuse sound effects based on enumeration choices made in the inspector

 public static void CharacterFileAssignment(DarkWorldCharacterBase darkWorldCharacterBase, ref FileDatabase fileDatabase, ref AudioSource audioSource)
             {
 
                 SystemFiles systemFiles = GameObject.FindGameObjectWithTag("SystemObject").gameObject.GetComponent<SystemFiles>();
 
                 fileDatabase = systemFiles.dataBaseList[0];
                 fileDatabase.audioSource.clip = fileDatabase.footStep_Regular_Clip;
                 audioSource = fileDatabase.audioSource;
            
                         
               
 
                 }

This Function is below assigns the audio Source code clips and also plays the audio source

    //Namespace function to be used on Scripts
      public static void CharacterSoundEffects(CharacterState characterState, StandState standState, MoveState moveState, FileDatabase fileDatabase, ref AudioSource audioSource)
             {
     
     
                 if (characterState == CharacterState.StandingState && audioSource.isPlaying == true)
                 {
                     audioSource.Stop();
     
                     if (standState == StandState.Idle)
                     {
                         
                     }
                     else if (standState == StandState.Idle)
                     {
                         
     
                     }
                 }
                 else if (characterState == CharacterState.MovingState && audioSource.isPlaying == false)
                 {
     
                     if (moveState == MoveState.Run && audioSource.isPlaying == false)
                     {
                         audioSource.clip = fileDatabase.footStep_Regular_Clip;
                         audioSource.Play();
                         //audioSource.loop = true;
                         
                         
                     }
     
                     if (moveState == MoveState.Walk && audioSource.isPlaying == false)
                     {
                         audioSource.clip = fileDatabase.footStep_Regular_Clip;
                         
                         audioSource.Play();
                         //audioSource.loop = true;
                        
                         
                         
                     }
                 }


I have no Idea what i am doing wrong. Any help would be gravy;

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