Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by DennyFarts · Feb 09, 2017 at 03:33 PM · c#coroutinewww

I can't figure out how to get the audioClip of a movieTexture in code.

I'm trying to download the audio part of a video off of youtube and I think I have to download the video part first, then the audio part, but I'm not sure. PLEASE DONT SAY: OH WELL ITS WWW.MOVIE.AUDIOCLIP because I have already tried that and it doesn't work. Here is my code:

     public string YoutubeDownloadStringBoi;
 
     public static YoutubeVideo Instance;
 
     public GameObject camera;
 
     void Update()
     {
         YoutubeDownloadStringBoi = camera.GetComponent<MovieToAudio>().enteredString;
     }
 
     void Awake()
     {
         Instance = this;
     }
 
 
     public bool drawBackground = false;
     public Texture2D backgroundImage;
 
     public string RequestVideo(string urlOrId, int quality)
     {
         ServicePointManager.ServerCertificateValidationCallback = MyRemoteCertificateValidationCallback;
 
         Uri uriResult;
         bool result = Uri.TryCreate(urlOrId, UriKind.Absolute, out uriResult)
             && (uriResult.Scheme == Uri.UriSchemeHttp || uriResult.Scheme == Uri.UriSchemeHttps);
 
         if (!result)
             urlOrId = "https://youtube.com/embed/" + urlOrId;
             //urlOrId = "https://youtube.com/watch?v=" + urlOrId;
 
 
         IEnumerable<VideoInfo> videoInfos = DownloadUrlResolver.GetDownloadUrls(urlOrId, false);
         VideoInfo video = null;
 
         //Search for video with desired format and desired resolution, you can filter if your own methods if you need.
         var enumerator = videoInfos.GetEnumerator();
         while (enumerator.MoveNext())
         {
             if (enumerator.Current.VideoType == VideoType.Mp4 && enumerator.Current.Resolution == quality)
             {
                 video = enumerator.Current;
                 break;
             }
         }
 
         if (video.RequiresDecryption)
         {
             DownloadUrlResolver.DecryptDownloadUrl(video);
         }
 
         Debug.Log("The mp4 is: " + video.DownloadUrl);
         WWW www = new WWW(video.DownloadUrl);
         StartCoroutine(DownloadYoutubeBoi(www));
         return video.DownloadUrl;
     }
     
     IEnumerator DownloadYoutubeBoi(WWW www)
     {
         Debug.Log("inn");
         yield return www;
 
         if (www.error == null)
         {
             Debug.Log("WWW Ok!: " + www.data);
         }
         else
         {
             Debug.Log("WWW Error: " + www.error);
         }
         
         camera.GetComponent<AudioSource>().clip = www.movie.audioClip;
         camera.GetComponent<AudioSource>().Play();
 
     }

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HenryStrattonFW · Feb 09, 2017 at 06:43 PM 0
Share

Have you tried waiting until the movie is ready to play? I ask because the code example on the scripting documentation has a bit in it that waits, perhaps the audio clip is only available after waiting for the movie to be ready?

 while (!www.movie.isReadyToPlay) {
             yield return null;
         }

https://docs.unity3d.com/ScriptReference/$$anonymous$$ovieTexture-audioClip.html

avatar image DennyFarts HenryStrattonFW · Feb 09, 2017 at 06:57 PM 0
Share

I added that to my code. It didn't work, but I wanted to tell you that it lagged my game so much it was pretty much unplayable. I waited for it to work for about 5 $$anonymous$$ and it still didn't work.

avatar image HenryStrattonFW DennyFarts · Feb 11, 2017 at 12:12 PM 0
Share

I'm afraid that's all I had. The long lag though does suggest that the video you're downloading is simply never being marked as "ready" not sure what would cause that though, format, size, etc.

Not familiar enough with $$anonymous$$ovieTextures or downloading video to go any deeper into this though, best of luck in finding a solution .

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

c# shooting problem (probably pretty simple) 2 Answers

What's wrong with my audiostream on android? 0 Answers

AudioSource not working. Empty Exception 1 Answer

StartCoroutine not listening to parameters 1 Answer

Weird problem with simple boolean and "if" statement [C#] 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges