How to order the rendering of elements this way ? Character > UI > World > Character ?
Hi guys, I'm quite embarassed as I'm stuck with a paradoxal problem. I have a character, which has an in-game UI around it (the UI is actually some textures on quads) and I would like to have them rendered in this order : Character > UI > World > Character
It would allow us to have our Character able to pass behind some world elements, while having its UI passing over these same world elements.
Here is a GIF of the problem : http://imgur.com/a/tNxH2
Do you have any idea about how to manage this ? I think layers could be the way out but I don't see how to figure it out yet.
Thanks !
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