- Home /
Building WMR apps in Visual Studio
I tried to make an app for Windows mixed reality with unity, and I followed the instructions to the letter. I built the visual Studio solution with Unity, and then i tried to run it in VS, but I get 20 Errors like for example:
"Unity Player" no class or Namespace
any Ideas on how to fix this?
Answer by Casiell · May 06, 2019 at 09:56 PM
When using Unity you don't do builds through Visual Studio. You have to build your app through the engine.
In the editor you go to File -> BuildSettings -> Build
@Casiell for normal unity apps you would be right, but when building Universal Windows Platform (UWP) apps unity creates a VS solution which then needs to be opened in VS.
Your answer
Follow this Question
Related Questions
Removing "Development build" text in a Windows Store App 0 Answers
Unity not able to "Build and Run" 1 Answer
Upgraded to unity 2018.1.0f2 and VS Project is no longer generated 5 Answers
Does anyone know why Visual Studio has stopped recognizing unity on my device? 0 Answers
VSC Code "The type or namespace could not be found" - but it't not really true! 1 Answer