Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MadEasterBunny · May 29, 2018 at 12:42 PM · 3dplatformerwall jump

Character only goes up during wall jump,Wall jump only goes up

I've been following some tutorials on how to make a platformer and on how to wall jump, but I'm having no luck getting the character to do what I'd like him to do. Here is the code for the players movement. At the moment, all the player does is jump up higher on the vertical axis after pressing "Jump" against the wall. I'd like for him to travel back to the opposite wall, but I've been having no luck doing so...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Player_Movement : MonoBehaviour
 {
     public float moveSpeed;
     //public Rigidbody rB;
     public float jumpForce;
     public CharacterController controller;
 
     private Vector3 lastMove;
     private Vector3 moveDirection;
     public float gravityScale;
     public float verticalVelocity;
 
     public Animator anim;
     public Transform pivot;
     public float rotateSpeed;
 
     public GameObject playerModel;
 
     public float knockBackForce;
     public float knockBackTime;
     private float knockBackCounter;
 
 
     // Use this for initialization
     void Start ()
     {
         //rB = GetComponent<Rigidbody>();
         controller = GetComponent<CharacterController>();
     }
     
     // Update is called once per frame
     void Update ()
     {
         //rB.velocity = new Vector3(Input.GetAxis("Horizontal") * moveSpeed, rB.velocity.y, Input.GetAxis("Vertical") * moveSpeed);
 
         /*if(Input.GetButtonDown("Jump"))
         {
             rB.velocity = new Vector3(rB.velocity.x, jumpForce, rB.velocity.z);
         }*/
 
         //moveDirection = new Vector3(Input.GetAxis("Horizontal") * moveSpeed, moveDirection.y, Input.GetAxis("Vertical") * moveSpeed);
 
         if (knockBackCounter <= 0)
         {
             float yStore = moveDirection.y;
             moveDirection = (transform.forward * Input.GetAxis("Vertical")) + (transform.right * Input.GetAxis("Horizontal"));
             moveDirection = moveDirection.normalized * moveSpeed;
             moveDirection.y = yStore;
 
             //controller.Move(moveDirection * Time.deltaTime);
             lastMove = moveDirection;
 
             if (controller.isGrounded)
             {
                 moveDirection.y = 0f;
                 if (Input.GetButtonDown("Jump"))
                 {
                     moveDirection.y = jumpForce;
                 }
             }
         }
         else
         {
             knockBackCounter -= Time.deltaTime;
         }
 
         moveDirection.y = moveDirection.y + (Physics.gravity.y * gravityScale * Time.deltaTime);
         controller.Move(moveDirection * Time.deltaTime);
 
         //Move player in different directions based on camera look direction
         if(Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
         {
             transform.rotation = Quaternion.Euler(0f, pivot.rotation.eulerAngles.y, 0f);
             Quaternion newRotation = Quaternion.LookRotation(new Vector3(moveDirection.x, 0f, moveDirection.z));
             playerModel.transform.rotation = Quaternion.Slerp(playerModel.transform.rotation, newRotation, rotateSpeed * Time.deltaTime);
         }
 
         anim.SetBool("isGrounded", controller.isGrounded);
         anim.SetFloat("Speed", (Mathf.Abs(Input.GetAxis("Vertical")) + Mathf.Abs(Input.GetAxis("Horizontal"))));
     }
 
     private void OnControllerColliderHit(ControllerColliderHit hit)
     {
         if(!controller.isGrounded && hit.normal.y < 0.1f)
         {
             if(Input.GetButtonDown("Jump"))
             {
                 Debug.DrawRay(hit.point, hit.normal, Color.red, 1.25f);
                 moveDirection.y = jumpForce;
                 Vector3 hitDirection = hit.transform.position - transform.position;
                 hitDirection = hitDirection.normalized;
             }
         }
     }
 
     public void KnockBack(Vector3 direction)
     {
         knockBackCounter = knockBackTime;
 
         moveDirection = direction * knockBackForce;
         moveDirection.y = knockBackForce;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by anthot4 · May 29, 2018 at 03:34 PM

Please re paste your code its very difficult to read.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MadEasterBunny · May 29, 2018 at 03:58 PM 0
Share

Sorry about that. I'm new to this, so thanks for letting me know it was posted incorrectly. I've fixed it now.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

99 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Wall jump doesn't change on x axis 1 Answer

Character controller stopping. 0 Answers

Problem with Wall Jump - 2D 0 Answers

Side Scrolling 3D Platformer? 0 Answers

Can I assign different surfaces of the same GameObject different tags?,Is it possible to make certain surfaces of GameObjects have different properties/tags? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges