Question by
Sushin · Feb 26, 2018 at 06:13 AM ·
optimizationlevellevel-designtechnical
Popping in/out whole parts of levels that overlap?
What I want for a game I'm working on is, say, you are in a level, you go down a hallway, take a turn, and exit a door and you see an entirely new level. Impossibly, you are now on the roof whereas before you were on the ground floor even though you just walked through a short hallway. I figure this could be achieved by adding levels to game objects which could be toggled - but, my first suspicion is that things like building occlusion culling would be impossible for a set up like this. Is there a way to do this elegantly?
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