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Question by
Bratworst · Nov 14, 2021 at 11:32 PM ·
physicsfpsphysics2dframes per second
Slow fps doubling movement
When the fps is really slow, the jump height and speed are roughly double than if the framerate is normal. The movement I use uses rigidbody2d addforce to apply movement. Any way I can solve this issue?
Comment
By any chance are you using Time.deltaTime in LateUpdate()? If so, try using Time.lateDeltaTime instead.
Answer by FishPyramid · Nov 15, 2021 at 10:21 PM
Move your movement code to FixedUpdate() instead of Update()
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