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Question by Bratworst · Nov 14, 2021 at 11:32 PM · physicsfpsphysics2dframes per second

Slow fps doubling movement

When the fps is really slow, the jump height and speed are roughly double than if the framerate is normal. The movement I use uses rigidbody2d addforce to apply movement. Any way I can solve this issue?

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avatar image unity_ka6jgzfPPmtNCw · Nov 15, 2021 at 10:11 AM 0
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By any chance are you using Time.deltaTime in LateUpdate()? If so, try using Time.lateDeltaTime instead.

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Answer by FishPyramid · Nov 15, 2021 at 10:21 PM

Move your movement code to FixedUpdate() instead of Update()

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