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Any good tutorials on creating large structures (with explorable interior) like castles in blender?
I am just looking for tutorial for creating large scale structures that are explorable on the inside and you can walk in/out.
Answer by AaronBacon · Nov 14, 2021 at 11:32 PM
I don't have specific tutorials in mind but the main phrase you're probably looking for is "Modular Assets", so instead of just making one huge castle model, you make a castle wall piece, Castle Floor piece, decoration, etc. then slot them together in Unity (The Grid Snapping feature helps a tonne here). You can then build up a castle with the pieces you've created, which is also way better for a game since Unity doesn't need to store the entire castle model in memory at all times, just the few wall pieces you're looking at.
Answer by toorican · Nov 16, 2021 at 12:39 PM
Hi ,
For making the inside of the House ( player for example ) visible you could use our Asset , it is custom made for any kind of Structures wether its made of one big mesh or thousands of sub meshes ( Building parts ) . We made this Asset in mind people would download or make Houses , Buildings / Structures without explicitly designing them to be explorable from a outside view.
It can handle multi user multi buildings ( obstructions ) and is available for Standard URP and HDRP .
https://forum.unity.com/threads/rel...isible-within-buildings-std-urp-hdrp.1182130/ https://assetstore.unity.com/packag...1.1782839353.1631897836-1270869709.1615288349
Greetings Toorican
[1]: /storage/temp/188786-sts-172-splash.jpg
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