Tweak HumanoidIdle animation?
I have a model which I have rigged in blender and weightpainted and it works great with mecanim. The only issue is that one of the animations that I am using makes my character look really goofy and unnatural.
This is what it's supposed to look like:
And this is what it looks like with my model:
I don't know how to fix this. I'm not sure if there's a way to edit the animation in Unity or maybe I can import Ethan's fbx file and edit the animation in blender but it just seems like there should be some easy fix for this.
I've had a look at the muscles in the rigging panel for my model but I don't understand how it works.
Anyways, if you have any insight, please share your knowledge.
Your answer
Follow this Question
Related Questions
Change MeshFilter with additional bones. 0 Answers
Create a Mecanim Avatar without importing 3D file? 1 Answer
Animations panel: changing one keyframe value makes the other keyframes have the same value 0 Answers
Animation from Blender, bones are rotated wrong direction on play mode 0 Answers
Creating a dynamic animation system for a card game. 0 Answers