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Question by mcpepa · May 23, 2016 at 08:36 PM · iosfilecachedirectorydatapath

IOS cant move file from cache path

Im having trouble moing a file from the cache path. i was doing this little experiment for a feature I want in my app for ios. so I start testing the following code using UnityEngine; using System.IO;

 public class testscript: MonoBehaviour
 {
     string path;
 
     void Start()
     { 
         // define the path
         path = Application.temporaryCachePath;
             
         // create the file
         StreamWriter fileWriter = new System.IO.StreamWriter(path+"/"+ "theXfiles.txt");
         fileWriter.WriteLine("Hello world");
         fileWriter.Close();  
 
         //check file in directory
         DirectoryInfo fil = new DirectoryInfo(path);
         FileInfo[] files = fil.GetFiles("*.txt");
         foreach (FileInfo file in files) 
         {
             //trying to move file with this line
             string newpath=Application.datapath;
             System.IO.Directory.Move(salida+"/"+file.Name,newpath+"/"+"FileMoved.txt");
             //in this part in the ios build return, acces denied
         }
     }
 }

the objective its to create a file with the the mobile and then move that file to a visible folder in ios. but when I move the file i get the this acces denied error. I dont know what I can do with this problem, in android works quite well. I cant even find the text file created.

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avatar image ninja_gear · May 23, 2016 at 10:03 PM 0
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if you want to create files at runtime use

 Application.strea$$anonymous$$gAssetsPath
avatar image mcpepa ninja_gear · May 23, 2016 at 10:37 PM 0
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the problem its that in the app Im working on. a file its saved in temporaryCachePath.

the main idea its to move a file from cache to a frendly user directory so the users can watch it.

its strea$$anonymous$$gAssetsPath the only place i can move it?. I did what you just said like this but not working either

              string newpath=Application.StreamAssetsPath;
              System.IO.Directory.$$anonymous$$ove(salida+"/"+file.Name,newpath+"/"+"File$$anonymous$$oved.txt");

avatar image ninja_gear mcpepa · May 23, 2016 at 11:23 PM 0
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$$anonymous$$aybe dont put it in the Cache if u want it back. IIRC the cache is a blackbox: u can put things in and use them but thats about it (not 100% about that). I would just prolly just create it in the Strea$$anonymous$$g folder from the get and see if that works as a solution.

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avatar image mcpepa ninja_gear · May 24, 2016 at 12:04 AM 0
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could you please giveme an example of how you would copy or move a file in ios. the first code works for all platforms but ios. :(

avatar image ninja_gear mcpepa · May 24, 2016 at 01:36 AM 0
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I dont have a way to test an iOS build, so I cant help you out sorry. I suggest just do some reading thru the docs and test out different commands. Use Try/Catch so you can attempt multiple different commands in the same test until you can isolate the commands you need. $$anonymous$$ake a completely new scene or new project with new scripts if you want to just speed through this process. I$$anonymous$$HO, nothing is going to help you learn the API faster then reading + trial and error.

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