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Question by
JackRubiralta · Nov 13, 2021 at 06:30 PM ·
wheelcolliderfrictioncar physicsracing gameangularvelocity
I am making a racing game and I cant figure out how to calculate the angular velocity for my custom wheel collider
How would you calculate angularVel with forwardFriction, brakeforce, motortorque and mass.
forwardFriction = frictionCurve.Evaluate(Mathf.Abs(slip)) * System.Math.Sign(slip)
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