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Is there a way to not include UnityCrashHandler.exe in build
So is there a way to not include the UnityCrashHandler.exe in my game's build folder? Or can it just be removed after building?
Thanks, Henri
Hey, I'm doing game porting to a cloud platform, and we can't have the crash handler running on server. It's been using some files we've needed to move.
Thanks, Henri
Answer by theawesome1 · Oct 09, 2020 at 06:48 PM
Sorry. I didn't see your comment until now. I still hope this helps from what I can understand, crash handlers are used for giving the users messages for crashes. If you take this out, the game should run perfectly, but I don't know what will happen if the game crashes. If you want, you can make a project that will crash and run the project with the handler and without the handler and compare them.
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