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Question by John Taylor · Apr 16, 2011 at 02:34 AM · terraindetail

Attempting to make a very large & low detailed map with a high detail center

Basically in the game for class I am making, it consists of a flyover opening sequence that zooms to the characters head. The zoom over goes over a lot of low detailed space from high up, and the character itself can see out across the low detail landscape but is stuck in the high detail area. Is there a way to keep terrain detail high in a confined area and low detail blocks of terrain all around it?

Thank you for your time.

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Answer by Jason B · Apr 16, 2011 at 06:32 AM

Terrain does this by default. As terrain gets further from the camera, its polygon count lowers.

You can change the pixel error to make this effect lesser or greater.

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