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Question by molokolom · May 23, 2014 at 10:44 AM · cameratransformboolif

How to stop the camera in a certain position?

Hello to everyone!

I've made a code where camera starts to move on press button and in a certain position (currentpos.z > 13f) it appeared in another place and continue moving. Now I need to make it stop in the coordinates where z is equal to 0. And it is not working. As I understand, the last if should be somewhere else or I should include an additional parameter.

Could anyone help with this? Thank you!!!

THE CODE::

using UnityEngine; using System.Collections;

public class Navigation : MonoBehaviour {

 bool moveCam = false;
 bool waitActive = false;    
 GenerateRoom updateRoom;
 
 void Start () {

     updateRoom = GameObject.Find("MainRoom").GetComponent("GenerateRoom") as GenerateRoom;
 }

 void Update () {


             if (Input.GetKeyDown (KeyCode.UpArrow)) {
                     moveCam = true;
             }
 
             if (moveCam == true) {

                     Vector3 currentpos = Camera.mainCamera.transform.localPosition;


                     if (currentpos.z > 13f) {
                             Debug.Log ("true");
                             Camera.mainCamera.transform.localPosition = new Vector3 (0f, 5f, -10f);

                             updateRoom.DestroyObjects ();
                             updateRoom.CreateObjects ();
                             updateRoom.ChangeTexture ();
                     }

                     currentpos.z += 0.06f;
                     Camera.mainCamera.transform.localPosition = currentpos;

                     if (currentpos.z == 0)
                             moveCam = false;
             }

     }
 

}

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avatar image Benproductions1 · May 23, 2014 at 12:25 PM 0
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Please don't post comments as answers. Please format your code. Please accept the answer that answered your question.

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Answer by Rob-Fireproof · May 23, 2014 at 11:14 AM

Your problem is with floating point number accuracy. The z value might be -0.04 one frame, and then 0.02 the next (since you're adding 0.06 each frame), and so will never equal exactly 0.0.

Change the "if" to this:

 if (currentpos.z >= 0.0f)
 {
   currentpos.z = 0.0f;
   moveCam = false;
 }

and it should work fine.

In general, doing == comparisons on floats is a bad idea almost all of the time.

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avatar image molokolom · May 23, 2014 at 12:23 PM -1
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Thank you!!!

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