Question by
justindpnt · Nov 09, 2021 at 04:38 AM ·
collisionrigidbodycollidermeshcollider
Mesh Colliders not matching object shape after collision
Hello!
So I have a window in my game that breaks. Before and after images are attached. Before hand, each glass piece has a mesh collider than perfectly matches the physics shape.
Before
After
After an object collision, the glass shards (with rigidbodies) fall, but the mesh colliders do not match the object geometry. Is this an inherent problem with mesh colliders? Should I try to use something else?
Thanks for the help!
before.png
(214.0 kB)
after.png
(220.0 kB)
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Your answer
![](https://koobas.hobune.stream/wayback/20220613045146im_/https://answers.unity.com/themes/thub/images/avi.jpg)