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Pixel Per Unit usage and behavior
I started a physics game that use sprite tiles with different sizes, like 64x128, 32x32, 128x128.
Is the best practice to change all tiles to 128 for Pixel Per Unit? (Maximum tile size used) as i want an efficient way to snap tiles to each other, correctly on screen. I use Camera Orthographic size set to around 8.5.
Answer by eskivor · Nov 03, 2018 at 01:07 AM
Does not seems absurb IMHO,
do you want just visual snap from your camera view, real 3D position snap in the editor space or both ? If that's just snap in the 3d space, you can always snap objects by holding V in the editor when you move them.
All is 2D.
One strange behaviour i am encountering is that when i change one of the sprites to 128 Pixel Per Unit and press "Play" in unity that sprite seems to increase size on Game View like it was in 100 Pixel per Unit. Any idea?