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Question by KaiserJohan · Nov 17, 2011 at 06:26 PM · c#objects3d text

Making a simple C# script to change 3D text

Hello,

I want to create a C# script that changes the text of a 3D text object on Start().

I dont understand how you get handles to existing objects. For example, suppose I would attach the script to the 3D text object, here's how I can imagine it would look like;

 void Start() {
    this.text = "asdf";
 }

It dosnt work or compile obivously. How do you actually grab the object and then manipulate its attributes, like its text?

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Answer by DaveA · Nov 17, 2011 at 06:29 PM

Answer here: http://unity3d.com/support/documentation/ScriptReference/TextMesh-text.html

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