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Question by DyrdaOrg · Nov 22, 2015 at 03:04 AM · uiimageloopscrollrect

how to make UI Image inside Scroll Rect (ScrollRect) autoscroll?

My hierarchy looks like this:

Canvas->Panel->ScrollRect (with mask)->Image

Scroll Rect is set to: Vertical (only) and Movement Type is set to: Clamped.

What I'm trying to achieve is to force that image in some kind slow and looped motion until touched.

looped motion is a dream. Right now I can't even make it move.

 using UnityEngine;
 using System.Collections;
 
 public class scroll : MonoBehaviour {
     
     public float speed = 0.5f;
     public float offset = 510;
     
     void Start ()
     {
 
     }
     
     void Update ()
     {
         this.offset -= Time.deltaTime * this.speed;
     }
 }

I can see offset decreasing during the "play mode" but Image is not moving even a little. Can anybody please help me or point into the right direction? Is it even possible?

It could be also useful for creating Scroll Rect with ie. heroes/cars to choose from etc. So I think that many devs would benefit from this question.

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avatar image DyrdaOrg · Nov 22, 2015 at 10:56 AM 0
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Will print-screen be helpful?

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Answer by tkamruzzaman · Jul 18, 2016 at 04:00 AM

use scrollScrollRect.verticalNormalizedPosition

with Mathf.Lerp to change the position between 1 to 0

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class AutoScrollRect: MonoBehaviour {

     public ScrollRect myScrollRect;
     public float scrollTime;
     public static WaitForSeconds P3 = new WaitForSeconds(0.3f); 
 
     void Start() {
         StartCoroutine(AutoScroll(myScrollRect, 1, 0, scrollTime));
     }

     IEnumerator AutoScroll(ScrollRect srollRect, float startPosition, float endPosition, float duration) {
         yield return P3;
         float t0 = 0.0f;
         while (t0 < 1.0f) {
             t0 += Time.deltaTime / duration;
             srollRect.verticalNormalizedPosition = Mathf.Lerp(startPosition, endPosition,  t0);
             yield return null;
         }
     }}






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