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Question by Popolee · Sep 06, 2018 at 07:06 AM · shadermaterialcolorlinerenderergraph

ShaderGraph Material Color change.

Hello,

I made a ShaderGraph Shader, that I applied to a material. In the SHader, I put in "public" a variable Color in order to change the material color. From the inspector, it do work if it is not runtime ;

alt text

I would like to change this material color depending on different elements during the game. The Material is applied to a lineRenderer. I tried many ways, but it never change color ;

GetComponent<EnemyType>().color; return a RGBA color. I tried :

 LaserLine.material.color = GetComponent<EnemyType>().color;
 LaserLine.startColor = GetComponent<EnemyType>().color;
 LaserLine.endColor = GetComponent<EnemyType>().color;
 LaserLine.material.SetColor("_Color", GetComponent<EnemyType>().color);

What Am I doing wrong ?

screenshot-1.png (142.9 kB)
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