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Question by DenilsonRF · Nov 07, 2021 at 06:57 PM · script.scripting beginnerscriptingbasicsworldchunk

How do I improve my world generating script?

Hello everyone, I'm working on a game and new to programming. I'm trying to make a world generating code but I'm really struggling. So far I was able to just make a plane of grass blocks with a few landscape objects (tree and rock) randomly spawning on top of it. alt text

This is the code:

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
     public class worldbuild : MonoBehaviour
     {
 
 
         public Transform grassBLK01;
         public Transform treeOBJ01;
         public Transform rockOBJ01;
     
         private int spawnchance;
     
         void Start()
         {
             for (float xPos = -50; xPos < 50; xPos += 4)
             {
                 for (float zPos = 0; zPos < 50; zPos += 4)
                 {
                     Instantiate(grassBLK01, new Vector3(xPos, 0, zPos), grassBLK01.rotation);
     
                     spawnchance = Random.Range(1, 80);
     
                     if (spawnchance > 1 && spawnchance < 3)  
                     {
                         Instantiate(treeOBJ01, new Vector3(xPos, 4, zPos), treeOBJ01.rotation);
                     }
     
                     if (spawnchance == 10)
                     {
                         Instantiate(rockOBJ01, new Vector3(xPos, 4, zPos), rockOBJ01.rotation);
     
                     }
                 }
             }
         }
     
         void Update()
         {
     
         }
     
     }

I"m trying to improve the world generating. How do I make it count as one object instead of spawning 1000 grass prefabs? And how do I multiply it so I can choose how many chunks it generates side by side?

I'm really new to programming, usually I stick to storytelling, visual concepts and modeling but decided to try making this personal project of mine all by myself and man am I struggling on the programming.

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