- Home /
Is it correct to animate the player spritesheet and external gameobjects in the same animation?
So at the minute i have a hat aswell as a spritesheet all in one animation object 
 
 - so the hat follows the players head by defined keys in the animation 
 - and the spritesheet of course moves the players head by changing the sprite by defined keys in the animation 
 
 so my question is - is this the correct way to do it or is there an easier way since i have to manually add the keys to make the hat follow the head for every single animation - and this is incredibly tedious 
 
 baring in mind i have to keep the hat seperate from the spritesheet so adding the hat to the spritesheet is not an option 
Your answer
 
 
             Follow this Question
Related Questions
Multiple Cars not working 1 Answer
How to make infinite moving clouds 1 Answer
Second Coroutine isn't working Unity 1 Answer
Distribute terrain in zones 3 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                