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Unity Editor - drawing image in memory and saving it
I Have some data created in editor, from these data i want to generate an Image with colored rectangles, and within each rectangle i want to print some text.
I could possibly try using Texture2d and assembling it somehow, but I don't know how to print text (i could possibly generate Chars by pixel which would be cumbersome to say the least..)
I would prefer some library (non unity that can work under Unity's .net 3.5 version) that can draw in memory images and store them to disk.
Any leads?
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