- Home /
How to do a specific scene changing effect?
This is a cut scene I took from another Unity game.
Link of the gif: http://makeagif.com/i/vAGedL
I'm wondering how to make a scene changing effect like that?
I tried to draw a complete black sprite with a little transparent hole in the center, then make it hundred times bigger through time. However, this will make the center hole looking all spiky and jaggy.
Does anyone have any other ideas?
Answer by HarshadK · Sep 01, 2014 at 05:59 AM
You can use your current method but with a little tweak.
Since you are upscaling a sprite it gets pixelated and looks all spikey and jaggy.
You should rather use a sprite with bigger size and then move from a smaller size to its regular size because downscaling a sprite is always better than upscaling it.
Actually, I have gotten the same idea. However, this means that this sprite I need to draw would be gigantic!
The center transparent hole and the black masking are in the same sprite. If the hole is big enough for the entire game view to be seen, that would make the black masking enormous.
Yeah.
But if you are producing for a mobile game then you can use around 1280*800 sized sprite so that it can also cover iPad resolutions also without much of spikeyness and jaggyness.
Your answer
Follow this Question
Related Questions
Keeping variables between scenes with scriptable objects? 0 Answers
Transitioning scene and enabling a certain camera and disabling another one. 1 Answer
Scene change and day night cycle 3 Answers
Scene Not loading in game view 1 Answer
It is possible to make live transition between scenes? 1 Answer