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Point lights: can I control the range, or which post-processing should I use to make shadows more visible
In a tutorial, I saw someone having access to a "Range" value for point lights, as you can see on the right:
I'm using URP 12, in one of the latest Unity version, 2021.2, and I don't have access to it. Well, except if I go in debug mode, but then the range only makes it so that the shadow gets cut, it doesnt actually change its range.
Do you think the tutorial above was on the default render pipeline or something?
Can you confirm that I cannot influence the strength of the shadows on a Point light in URP, without increasing the intensity to crazy levels, which has the side effect of creating a blinding light in the center?
If that's indeed the case :(, are there post processing effects that would allow me to keep the light intensity kind low, but also have stronger, longer shadows?
Thanks.